[Freeciv-Dev] Civ II incompatibility for settler actions? (was: Suggesti
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
freeciv-dev@xxxxxxxxxxx (Freeciv developers) |
Subject: |
[Freeciv-Dev] Civ II incompatibility for settler actions? (was: Suggestions - scrolling improvements.) |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Tue, 2 Jan 2001 12:17:13 +0100 |
On Tue, Jan 02, 2001 at 05:08:12AM +0100, Gaute B Strokkenes wrote:
> On Mon, 1 Jan 2001, caz@xxxxxxxxx wrote:
> > On Mon, 1 Jan 2001, Simon Arneaud wrote:
> >
> >> Often I find that when, say, I have moved a settler and now want to
> >> build a road, the screen will flash from the settler to another
> >> unit. That would be
> >
> > If settler have no movement left, you will gain nothing by ordering
> > it to start building road. It gets nothing done before next
> > turn. (Well, maybe if you are afraid that you will forget why
> > settler is there)
More commonly, you have no time to return to the settler in the next turn.
All that unit cycling takes valuable seconds. This is more important with
goto of course.
> ...which, incidentally, reminds me of Gaute's Pet Freeciv Peeve #337:
> building roads and railroads does not work as in Civ 2.
I've never seen this mentioned before.
> I think that I can whip up a patch that implements this without too
> much trouble. However, is this deliberate, or just a bug? Some
> people may prefer the current behaviour, so it might be sensible to
> make this an option.
It looks like an oversight.
--
Reinier
[Freeciv-Dev] Re: Suggestions - scrolling improvements., Reinier Post, 2001/01/03
|
|