[Freeciv-Dev] Re: TODO
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Thue wrote:
> - Server-side player scripting.
Could you perhaps add a little description or example what you mean?
> - Diplomacy:
> * Senate
Also known as "Planetary Council".
> - Split the server like the client, with a sub directory for a terminal
> based frontend, one for a graphical frontend, etc. For a start we
> would only have one sub directory with the terminal based frontend,
> as it is now.
I heard someone saying that the server frontend could be integrated in
the client. That seemd natural to me. It does not exclude a terminal
based frontend.
> - Create a new "ocean" variable in the tile struct, similar to the
> "continent" variable. It needs assisiated functions to be kept up to date
> in both the server and the client. It should also have an associated
> function is_oceans_connected(ocean1, ocean2, player) that returns if
> a city exists that connects the two oceans for that player.
Yes. Civ2 seemd tho have ocean numbers. It could handle up to 64 bodies
of water.
> - Make the AI use the new automated ferryboat code. (note that the new
> ferryboat code is not yet in CVS...)
I suggest you just commit it instead of having that parenthesis here.
[Freeciv-Dev] Re: TODO, Erik Sigra, 2000/09/20
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