[Freeciv-Dev] Re: [PATCH] Names in rulesets. (PR#559)
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gs234@xxxxxxxxx (Gaute B. Strokkenes) writes:
> gs234@xxxxxxxxx (Gaute B. Strokkenes) writes:
>
> > gs234@xxxxxxxxx (Gaute B. Strokkenes) writes:
> >
> > > Does the following:
> > > * Store the number of misc. city names when we load them, rather than
> > > recalculating it when we first need it.
> > > * Improve checking of things that should be no longer than MAX_LEN_NAME
> > > (including terminating NUL) and related error reports.
> > > * Fixes an assortment of minor bugs and issues, and makes some minor
> > > formatting changes to make some things human-readable.
> >
> > Ahem.
> >
> > This update fixing one amazingly stupid (and, consequently, incredibly
> > hard to debug segfault) and is somewhat more comprehensive.
> ...and this update introduces improved error reporting and recovery.
I've now removed absolutely all instances of egregious reformatting.
I've even bent backwards to preserve TABs vs. spaces. If this patch
is ever going to be applied, now would be the time...
ruleset_name-4.diff
Description: Text Data
--
Big Gaute (not to be confused with LG)
Yow! I'm imagining a surfer van filled with soy sauce!
[Freeciv-Dev] Re: [PATCH] Names in rulesets. (PR#559), Gaute B. Strokkenes, 2000/09/12
[Freeciv-Dev] Re: [PATCH] Names in rulesets. (PR#559),
Gaute B. Strokkenes <=
[Freeciv-Dev] Re: [PATCH] Names in rulesets. (PR#559), Erik Sigra, 2000/09/16
[Freeciv-Dev] Re: [PATCH] Names in rulesets. (PR#559), Erik Sigra, 2000/09/16
[Freeciv-Dev] Re: [PATCH] Names in rulesets. (PR#559), Erik Sigra, 2000/09/16
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