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[Freeciv-Dev] Re: [PATCH] Names in rulesets. (PR#559)
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[Freeciv-Dev] Re: [PATCH] Names in rulesets. (PR#559)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] Names in rulesets. (PR#559)
From: gs234@xxxxxxxxx (Gaute B. Strokkenes)
Date: 13 Sep 2000 03:16:46 +0200

gs234@xxxxxxxxx (Gaute B. Strokkenes) writes:

> gs234@xxxxxxxxx (Gaute B. Strokkenes) writes:
> 
> > Does the following:
> > * Store the number of misc. city names when we load them, rather than
> >   recalculating it when we first need it.
> > * Improve checking of things that should be no longer than MAX_LEN_NAME
> >   (including terminating NUL) and related error reports.
> > * Fixes an assortment of minor bugs and issues, and makes some minor
> >   formatting changes to make some things human-readable.
> 
> Ahem.
> 
> This update fixing one amazingly stupid (and, consequently, incredibly
> hard to debug segfault) and is somewhat more comprehensive.
...and this update introduces improved error reporting and recovery.

Speaking of log messages, I see that some are marked for translation,
and some are not.  What is correct?  Also, the choice of log level
seems very arbitrary in places.

Attachment: ruleset_name-3.diff
Description: Text Data

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