[Freeciv-Dev] Re: [PATCH] Names in rulesets. (PR#559)
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gs234@xxxxxxxxx (Gaute B. Strokkenes) writes:
> gs234@xxxxxxxxx (Gaute B. Strokkenes) writes:
>
> > Does the following:
> > * Store the number of misc. city names when we load them, rather than
> > recalculating it when we first need it.
> > * Improve checking of things that should be no longer than MAX_LEN_NAME
> > (including terminating NUL) and related error reports.
> > * Fixes an assortment of minor bugs and issues, and makes some minor
> > formatting changes to make some things human-readable.
>
> Ahem.
>
> This update fixing one amazingly stupid (and, consequently, incredibly
> hard to debug segfault) and is somewhat more comprehensive.
...and this update introduces improved error reporting and recovery.
Speaking of log messages, I see that some are marked for translation,
and some are not. What is correct? Also, the choice of log level
seems very arbitrary in places.
ruleset_name-3.diff
Description: Text Data
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Big Gaute (not to be confused with LG)
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[Freeciv-Dev] Re: [PATCH] Names in rulesets. (PR#559),
Gaute B. Strokkenes <=
[Freeciv-Dev] Re: [PATCH] Names in rulesets. (PR#559), Gaute B. Strokkenes, 2000/09/14
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