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[Freeciv-Dev] Re: [PATCH] Names in rulesets. (PR#559)
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[Freeciv-Dev] Re: [PATCH] Names in rulesets. (PR#559)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] Names in rulesets. (PR#559)
From: gs234@xxxxxxxxx (Gaute B. Strokkenes)
Date: Mon, 11 Sep 2000 20:46:42 -0700 (PDT)

gs234@xxxxxxxxx (Gaute B. Strokkenes) writes:

> Does the following:
> * Store the number of misc. city names when we load them, rather than
>   recalculating it when we first need it.
> * Improve checking of things that should be no longer than MAX_LEN_NAME
>   (including terminating NUL) and related error reports.
> * Fixes an assortment of minor bugs and issues, and makes some minor
>   formatting changes to make some things human-readable.

Ahem.

This update fixing one amazingly stupid (and, consequently, incredibly
hard to debug segfault) and is somewhat more comprehensive.

Attachment: ruleset_names-2.diff
Description: patch against current cvs

-- 
Big Gaute (not to be confused with LG)
I was making donuts and now I'm on a bus!

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