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[Freeciv-Dev] Re: MP3 Patent Issues
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To: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Cc: Sam BC <sambc@xxxxxxxxxxxxxxxxxxx>, Freeciv Development Mailing List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: MP3 Patent Issues
From: Daniel Burrows <Daniel_Burrows@xxxxxxxxx>
Date: Sat, 1 Jul 2000 19:22:58 -0400

On Sun, Jul 02, 2000 at 12:56:22AM +0200, Tomasz Wegrzanowski <maniek@xxxxxxxx> 
was heard to say:
> On Sat, Jul 01, 2000 at 05:11:41PM +0100, Sam BC wrote:
> > And why not use MP3 for sound effects, being very platform-independent? I
>                                                ^^^^^^^^^^^^^^^^^^^^^^^^^
> > believe some commercial games use this so they can fit more on CD-ROMs and
> > reduce game HD footprints.
> 
> I believe that OGG is as XP as MP3. It has plugins to about 95%
> of music-players, counting by userbase (xmms, sonique, winamp, freeamp etc.).

  ...but I just installed ogg-vorbis, encoded a track off a CD, and played it.
This size and quality are comparable to MP3, but it takes 100% of my CPU time
to play it; doing anything else causes breakups in the sound.  MP3s only
takes 5-10% most of the time.  I'm sure they'll fix that, but for the
immediate future it seems better to use WAV or MP3 (I prefer WAV because of
patent problems, but..) and to program it in a simple way that lets us
switch to Ogg when people without Pentium IIIs can use it :)

  Daniel

-- 
/----------------- Daniel Burrows <Daniel_Burrows@xxxxxxxxx> -----------------\
|         If you're reading        |        "Inconceivable!"                  |
|        this, you have too        |          -- "The Princess Bride"         |
|          much free time.         |                                          |
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