[Freeciv-Dev] Re: MP3 Patent Issues
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On Sat, Jul 01, 2000 at 05:11:41PM +0100, Sam BC wrote:
> And why not use MP3 for sound effects, being very platform-independent? I
^^^^^^^^^^^^^^^^^^^^^^^^^
> believe some commercial games use this so they can fit more on CD-ROMs and
> reduce game HD footprints.
I believe that OGG is as XP as MP3. It has plugins to about 95%
of music-players, counting by userbase (xmms, sonique, winamp, freeamp etc.).
- [Freeciv-Dev] Re: MP3 Patent Issues, Sam BC, 2000/07/01
- [Freeciv-Dev] Re: MP3 Patent Issues, Sam BC, 2000/07/01
- [Freeciv-Dev] Re: MP3 Patent Issues,
Tomasz Wegrzanowski <=
- [Freeciv-Dev] Re: MP3 Patent Issues, Daniel Burrows, 2000/07/01
- [Freeciv-Dev] Re: MP3 Patent Issues, Sam BC, 2000/07/01
- [Freeciv-Dev] Re: MP3 Patent Issues, Greg Wooledge, 2000/07/02
- [Freeciv-Dev] Re: MP3 Patent Issues, Sam BC, 2000/07/02
- [Freeciv-Dev] Re: MP3 Patent Issues, Sam BC, 2000/07/02
- [Freeciv-Dev] Re: MP3 Patent Issues, Tomasz Wegrzanowski, 2000/07/02
- [Freeciv-Dev] Re: MP3 Patent Issues, Sam BC, 2000/07/02
- [Freeciv-Dev] Re: MP3 Patent Issues, cyb97, 2000/07/02
- [Freeciv-Dev] Re: MP3 Patent Issues, Sam BC, 2000/07/02
- [Freeciv-Dev] Re: MP3 Patent Issues, Sam BC, 2000/07/01
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