[Freeciv-Dev] Re: MP3 Patent Issues
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And why not use MP3 for sound effects, being very platform-independent? I
believe some commercial games use this so they can fit more on CD-ROMs and
reduce game HD footprints.
SamBC
> -----Original Message-----
> From: freeciv-dev-bounce@xxxxxxxxxxx
> [mailto:freeciv-dev-bounce@xxxxxxxxxxx]On Behalf Of Dan Gohman
> Sent: 29 June 2000 21:46
> To: freeciv-dev@xxxxxxxxxxx
> Subject: [Freeciv-Dev] Re: MP3 Patent Issues
>
>
> I think someone mentioned this already, but why does freeciv need to have
> music-playing capabilities? There already exist many fine players for many
> audio formats. How would freeciv with mp3 support (or ogg or whatever) be
> better then running (your favorite mp3 player here) in the background?
>
> When discussion about sound support in freeciv was initially raised, I
> thought people were referring to sound-effects, which would be a nice
> addition to the clients.
>
> -Dan
>
> --
> Dan Gohman
> gohmandj@xxxxxxxxxxx
>
>
>
- [Freeciv-Dev] Re: MP3 Patent Issues, Sam BC, 2000/07/01
- [Freeciv-Dev] Re: MP3 Patent Issues,
Sam BC <=
- [Freeciv-Dev] Re: MP3 Patent Issues, Tomasz Wegrzanowski, 2000/07/01
- [Freeciv-Dev] Re: MP3 Patent Issues, Daniel Burrows, 2000/07/01
- [Freeciv-Dev] Re: MP3 Patent Issues, Sam BC, 2000/07/01
- [Freeciv-Dev] Re: MP3 Patent Issues, Greg Wooledge, 2000/07/02
- [Freeciv-Dev] Re: MP3 Patent Issues, Sam BC, 2000/07/02
- [Freeciv-Dev] Re: MP3 Patent Issues, Sam BC, 2000/07/02
- [Freeciv-Dev] Re: MP3 Patent Issues, Tomasz Wegrzanowski, 2000/07/02
- [Freeciv-Dev] Re: MP3 Patent Issues, Sam BC, 2000/07/02
- [Freeciv-Dev] Re: MP3 Patent Issues, cyb97, 2000/07/02
- [Freeciv-Dev] Re: MP3 Patent Issues, Sam BC, 2000/07/02
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