[Freeciv-Dev] Re: Perl for scripting (Re: Plans for 1.12)
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On Tue, Jun 27, 2000 at 11:52:37PM -0300, Lalo Martins wrote:
> On Tue, Jun 27, 2000 at 10:52:28PM +0200, Tomasz Wegrzanowski wrote:
> > On Tue, Jun 27, 2000 at 03:37:26PM -0300, Lalo Martins wrote:
> > > Or putting it the other way around: some people just won't
> > > learn Perl, some just won't learn Scheme.
> > >
> > > Either we support both perl and scheme, or we use a language
> > > with a very high "DOH factor" like TCL, Python or Pike.
> > >
> > > (DOH factor: the percentage of times you will find out that you
> > > can do something exactly like you thought you could. Scheme has
> > > a low initial DOH factor because you can't "2 + 2", for example.)
>
> Addendum: or something you read will mean exactly what you
> think it does - this is really the low point of Perl :-)
EmacsLisp is completely unreadable, so if Scheme
is any similar to ELisp, it's ExtendedDOH will be low.
Real C is completely unreadable. If you say opposite,
think if you never searched for trivial bug for half an hour.
For me Perl I more readable than both above, but
I know there are some problems. They are caused by Perl's DWIM-ity.
> > Me thinks python is veeeeeeeeery low DOHish if you ever programmed C
> > (no +=, whitespace problem, print auto-\n, one-element array problem etc.)
>
> All of these are a lot more DOHish in Python than C for anyone
> who never did C. ("Uh? What do you mean by +=?")
>
> BTW... what one-element array problem?
Program :
--- start
twoelementarray = (1,2)
oneelementarray = (1)
print twoelementarray[0]
print oneelementarray[0]
--- end
Output :
--- start
1
Traceback (innermost last):
File "py", line 4, in ?
print oneelementarray[0]
TypeError: unsubscriptable object
--- end
See ?
One-element arrays need to be written like this : (1,)
Who would guess ?
Perl has no such problem because of prefix.
> > On the other hand perl has gigantic DOH-factor, because
> > it is most TIMTOWTDI and most DWIM language.
>
> Uuuuuuuuuuuuuuuuuuuuuuuuh?
TIMTOWTDI = There Is More Than One Way To Do It
DWIM = Do What I Mean (as opposed to Do What I Say)
This two mottoes are extremaly Perlish.
You can easily find why Perl is TIMTOWTDI.
Some example of DWIMity :
--- program
@a = (1,2,3);
@b = reverse @a;
print "@a\n";
$a = "1 2 3";
$b = reverse $a;
print "$a\n";
--- end
Result:
--- start
3 2 1
3 2 1
--- end
And yes, I know this upset every non-Perl programmer.
But this is in 95% cases exactly what you wanted.
> > And hardly anyone knows Pike or TCL.
>
> Agreed. But there was once a time when more people knew TCL
> than any of Perl and Python and Scheme.
>
>
> In the end, "easy to learn" is what's similar to what you
> already know. This is what makes this kind of decision
> complicated. Perhaps we should use the rejection factor - what
> languages you would _never_ use given choice? :-)
I would never use sh, given ANY other choice, even VisualBasic :-)
And I wouldn't use Pascal, unless they support POSIX I/O.
Don't have other objections, weird languages are fun (try dc).
And you still haven't explained what a TLA is DOH ... :-)
- [Freeciv-Dev] Re: Plans for 1.12, (continued)
- [Freeciv-Dev] Re: Plans for 1.12, Tomasz Wegrzanowski, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Tomasz Wegrzanowski, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Artur Biesiadowski, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Tomasz Wegrzanowski, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Steve Hodge, 2000/06/27
- [Freeciv-Dev] Perl for Freeciv scripting? (was: Plans for 1.12), Reinier Post, 2000/06/27
- [Freeciv-Dev] Re: Plans for 1.12, Daniel Burrows, 2000/06/26
- [Freeciv-Dev] Re: Perl for scripting (Re: Plans for 1.12), Lalo Martins, 2000/06/27
- [Freeciv-Dev] Re: Perl for scripting (Re: Plans for 1.12), Tomasz Wegrzanowski, 2000/06/27
- [Freeciv-Dev] Re: Perl for scripting (Re: Plans for 1.12), Lalo Martins, 2000/06/27
- [Freeciv-Dev] Re: Perl for scripting (Re: Plans for 1.12),
Tomasz Wegrzanowski <=
- [Freeciv-Dev] Re: Perl for scripting, Cameron Morland, 2000/06/27
- [Freeciv-Dev] Re: Perl for scripting, Tomasz Wegrzanowski, 2000/06/28
- [Freeciv-Dev] Re: %!PS, Cameron Morland, 2000/06/28
- [Freeciv-Dev] Re: Perl for scripting, Lalo Martins, 2000/06/28
- [Freeciv-Dev] Re: Perl for scripting (Re: Plans for 1.12), Lalo Martins, 2000/06/28
- [Freeciv-Dev] Re: Perl for scripting (Re: Plans for 1.12), Steve Hodge, 2000/06/28
- Message not available
- [Freeciv-Dev] Scripting (was Re: Perl for scripting), Dan Sugalski, 2000/06/28
- [Freeciv-Dev] Re: Scripting (was Re: Perl for scripting), Lalo Martins, 2000/06/28
- [Freeciv-Dev] Re: Plans for 1.12, Reinier Post, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Tomasz Wegrzanowski, 2000/06/26
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