[Freeciv-Dev] Re: cities should not un-hide squares (PR#416)
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Jeff Mallatt wrote:
> Here's a bug I just noticed with the Fog of War code.
>
> When you build a city, or have it transferred to you (by diplomacy, &c.),
> the entire city radius is un-hidden. This is incorrect. While cities do
> "add a point of visibility" to an already un-hidden square, they don't by
> themselves un-hide squares.
From memory (and I'm pretty sure I've got this right) CivII unhides
adjacent squares but not the ones further away.
Regards,
Steve Hodge
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