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[Freeciv-Dev] Re: cities should not un-hide squares (PR#416)
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[Freeciv-Dev] Re: cities should not un-hide squares (PR#416)

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To: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: cities should not un-hide squares (PR#416)
From: Steve Hodge <shodge@xxxxxxxxxxxxxx>
Date: Tue, 27 Jun 2000 01:53:05 +1000

Jeff Mallatt wrote:
> Here's a bug I just noticed with the Fog of War code.
> 
> When you build a city, or have it transferred to you (by diplomacy, &c.),
> the entire city radius is un-hidden.  This is incorrect.  While cities do
> "add a point of visibility" to an already un-hidden square, they don't by
> themselves un-hide squares.

From memory (and I'm pretty sure I've got this right) CivII unhides
adjacent squares but not the ones further away.

Regards,
Steve Hodge



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