[Freeciv-Dev] Re: cities should not un-hide squares (PR#416)
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> Here is a patch. But I really like it the way it currently is. We need to
> make it a ruleset variable anyway, as the area is always shown in civ ctp
> (and SMAC?), and I would like it to keep working like it is in current CVS
> in freeciv mode. It is much nicer! :)
>
> I don't think it should go in so close to 1.11, and the patch is not
> terribly tested ...
>
> -Thue
But maybe it should anyway; it is pretty identical to the 1.10 behaviour,
and there is currently a bug in {un}fog_pseydo_city_area() (though it does
not lead to visible errors).
-Thue
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