[Freeciv-Dev] Re: cities should not un-hide squares (PR#416)
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Den søn, 25 jun 2000 skrev Jeff Mallatt:
> Here's a bug I just noticed with the Fog of War code.
>
> When you build a city, or have it transferred to you (by diplomacy, &c.),
> the entire city radius is un-hidden. This is incorrect. While cities do
> "add a point of visibility" to an already un-hidden square, they don't by
> themselves un-hide squares.
>
> When transferring a city, the receiver should have un-hidden only those
> squares that the giver has un-hidden. (See
> give_citymap_from_player_to_player() in the 1.10.0 code
> <http://www.freeciv.org/lxr/source/server/maphand.c?v=1.10.0#L124>.)
>
> >From what I could tell quickly, it looks like map_{un}fog_city_area() need
> to take into account what is already un-hidden. And
> map_{un}fog_pseudo_city_area() should be removed, and calls to them
> replaced by appropriate calls to the repaired map_{un}fog_city_area()
> routines.
The map_{un}fog_pseudo_city_area() functions are there because it was
practical to use the functionality after the city was removed. no need to
remove them.
> However, I'm still learning the Fog code, so I'm not sure if this is the
> correct approach.
>
> jjm
Here is a patch. But I really like it the way it currently is. We need to
make it a ruleset variable anyway, as the area is always shown in civ ctp
(and SMAC?), and I would like it to keep working like it is in current CVS
in freeciv mode. It is much nicer! :)
I don't think it should go in so close to 1.11, and the patch is not
terribly tested ...
-Thue
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