[Freeciv-Dev] Re: cities should not un-hide squares (PR#416)
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Ave!
> > Here's a bug I just noticed with the Fog of War code.
> >
> > When you build a city, or have it transferred to you (by diplomacy, &c.),
> > the entire city radius is un-hidden. This is incorrect. While cities do
> > "add a point of visibility" to an already un-hidden square, they don't by
> > themselves un-hide squares.
>
> >From memory (and I'm pretty sure I've got this right) CivII unhides
> adjacent squares but not the ones further away.
In Civ1, a city has the visibility of 1, increased to 2 by walls.
BTW: building a city in CivI doesn't unhide _anything_, as a settler has
the visibility of 1, too, so the squares are already visible before you
build.
Don't know about CivII, though.
PeterS.
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