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[Freeciv-Dev] Re: cities should not un-hide squares (PR#416)
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[Freeciv-Dev] Re: cities should not un-hide squares (PR#416)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: cities should not un-hide squares (PR#416)
From: Piotr Sulecki <Piotr.Sulecki@xxxxxxxxxxxxx>
Date: Mon, 26 Jun 2000 11:33:24 +0200

Ave!

> > Here's a bug I just noticed with the Fog of War code.
> >
> > When you build a city, or have it transferred to you (by diplomacy, &c.),
> > the entire city radius is un-hidden.  This is incorrect.  While cities do
> > "add a point of visibility" to an already un-hidden square, they don't by
> > themselves un-hide squares.
> 
> >From memory (and I'm pretty sure I've got this right) CivII unhides
> adjacent squares but not the ones further away.

In Civ1, a city has the visibility of 1, increased to 2 by walls.

BTW: building a city in CivI doesn't unhide _anything_, as a settler has
the visibility of 1, too, so the squares are already visible before you
build.

Don't know about CivII, though.

PeterS.



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