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[Freeciv-Dev] Re: cities should not un-hide squares (PR#416)
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[Freeciv-Dev] Re: cities should not un-hide squares (PR#416)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: cities should not un-hide squares (PR#416)
From: Thue <thue@xxxxxxx>
Date: Sun, 25 Jun 2000 20:18:14 +0200

Den søn, 25 jun 2000 skrev Thue:
> > Here is a patch. But I really like it the way it currently is. We need to
> > make it a ruleset variable anyway, as the area is always shown in civ ctp
> > (and SMAC?), and I would like it to keep working like it is in current CVS
> > in freeciv mode. It is much nicer! :)
> > 
> > I don't think it should go in so close to 1.11, and the patch is not
> > terribly tested ...
> > 
> > -Thue
> 
> But maybe it should anyway; it is pretty identical to the 1.10 behaviour,
> and there is currently a bug in {un}fog_pseydo_city_area() (though it does
> not lead to visible errors).
> 
> -Thue

No, on second look there is not a bug. It is just not very nice as it is
now...

-Thue



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