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[Freeciv-Dev] Re: SMAC-style borders (was: Re: Re: Plans for 1.12)
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[Freeciv-Dev] Re: SMAC-style borders (was: Re: Re: Plans for 1.12)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: SMAC-style borders (was: Re: Re: Plans for 1.12)
From: Thue <thue@xxxxxxx>
Date: Tue, 20 Jun 2000 23:31:39 +0200

Den tir, 20 jun 2000 skrev Falk Hueffner:
> Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx> writes:
> 
> > On Tue, Jun 20, 2000 at 05:54:36PM +0200, Falk Hueffner wrote:
> > > Robert Rendell <rob@xxxxxxxxxxxxxxxxxxxxxxxxx> writes:
> > > > - SMAC-style borders around nations
> > > 
> > > Could somebody who has played SMAC perhaps elaborate on this? What's
> > > the effect of the borders? How are they set?
> > 
> >     When you create a city, the (radius 7?) squares surrounding it are
> > marked with a colored fog to demonstrate ownership.
> >     When another city is created with an overlapping border area, the
> > "stronger" influence dominates the appropriate squares.  Thus 2 cities 8
> > tiles apart will each dominate 4 tiles directly between them.
> >     Units sent into dominated territory can be ordered to be withdrawn,
> > and creating a city in dominated territory can be an act of war.
> 
> Can cities be built outside the own territory? Are there units to
> expand it? I think it might be fun if you could only build on own
> territory, and it also might slow down expansion a bit, which is
> really a bit fast currently.
> 
>       Falk

Yes, you can build outside your territory, but not inside territory of players
you are not at war with. (in SMAC anyway)
Borders are a definitive must-have. They work very well in SMAC, and make
diplomacy much more meaningfull.

-Thue



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