Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2000:
[Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296)
Home

[Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296)
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Sun, 19 Mar 2000 16:45:26 +1100 (EST)

On Sun, 12 Mar 2000, Reinier Post <rp@xxxxxxxxxx> wrote:

> > One point I noticed is that the 'first' cmdlevel doesn't really
> > just apply to the 'first' connection, it applies to the connection
> > with connection number 0.
> 
> Yes, I noticed this, too, and it actually gives me the behaviour I desire.
> Some additional work is in order; it should probably apply to all
> players who enter at a time when all connected players have a lower level.
> 
> For reasons unknown to me, this is how it actually behaves in practice.

From the code (of the patch), I think the following description 
is accurate:

  "The first player to connect gets the 'first' cmdlevel status;
   if the 'first' player disconnects, then the first *next* player 
   to connect gets 'first' status."

-- David



[Prev in Thread] Current Thread [Next in Thread]