[Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296)
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On Sun, 12 Mar 2000, Reinier Post <rp@xxxxxxxxxx> wrote:
> > One point I noticed is that the 'first' cmdlevel doesn't really
> > just apply to the 'first' connection, it applies to the connection
> > with connection number 0.
>
> Yes, I noticed this, too, and it actually gives me the behaviour I desire.
> Some additional work is in order; it should probably apply to all
> players who enter at a time when all connected players have a lower level.
>
> For reasons unknown to me, this is how it actually behaves in practice.
From the code (of the patch), I think the following description
is accurate:
"The first player to connect gets the 'first' cmdlevel status;
if the 'first' player disconnects, then the first *next* player
to connect gets 'first' status."
-- David
- [Freeciv-Dev] 'cmdlevel first' patch (PR#296), Reinier Post, 2000/03/07
- [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296), Reinier Post, 2000/03/07
- [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296), Reinier Post, 2000/03/07
- [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296), Reinier Post, 2000/03/08
- [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296), David Pfitzner, 2000/03/12
- [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296), Reinier Post, 2000/03/12
- [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296), Jeff Mallatt, 2000/03/16
- [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296), Paul Zastoupil, 2000/03/16
- [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296), Reinier Post, 2000/03/16
- [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296),
David Pfitzner <=
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