[Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296)
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At 2000/03/12 12:27 , Reinier Post wrote:
>> One point I noticed is that the 'first' cmdlevel doesn't really
>> just apply to the 'first' connection, it applies to the connection
>> with connection number 0.
>
>Yes, I noticed this, too, and it actually gives me the behaviour I desire.
>Some additional work is in order; it should probably apply to all
>players who enter at a time when all connected players have a lower level.
I would think that just because somebody trips over a cable and disconnects
for a moment, he shouldn't lose his "first"ness. And he may especially not
want to give it to someone else.
jjm
- [Freeciv-Dev] 'cmdlevel first' patch (PR#296), Reinier Post, 2000/03/07
- [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296), Reinier Post, 2000/03/07
- [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296), Reinier Post, 2000/03/07
- [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296), Reinier Post, 2000/03/08
- [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296), David Pfitzner, 2000/03/12
- [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296), Reinier Post, 2000/03/12
- [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296),
Jeff Mallatt <=
- [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296), Paul Zastoupil, 2000/03/16
- [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296), Reinier Post, 2000/03/16
- [Freeciv-Dev] Re: 'cmdlevel first' patch (PR#296), David Pfitzner, 2000/03/18
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