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[Freeciv-Dev] Re: Some ideas + one patch
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To: Daniel Zinsli <s830+priv@xxxxxxxxx>
Cc: Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Some ideas + one patch
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Wed, 2 Feb 2000 19:04:57 +0100

On Wed, Feb 02, 2000 at 04:14:22PM +0100, Daniel Zinsli wrote:
> Tomasz Wegrzanowski <maniek@xxxxxxxx> writes:
> 
> > And one point more : with 60%/70% max_rates for Democracy/Republic,
> > strategy : `100% for luxury, everyone celebrates, we have
> > more people than People's Republic of China', won't
> > work, so this balance game even more.
> 
> But this is a _feature_ :-)

Yes, nice feature, but Republic/Democracy are *over*-featured.
Have anyone tried to allow it for all governments ?

> Running pop-boom some turns gives you alot more ppl, but you also lose
> _lots_ of research, thus you need to be careful and balance the need for
> a boom.

It will be still possible, only a bit more difficult.
60%/70% is still a lot, some more Elvi will be needed ?

And it is not *lots* of research. x-turns boom's research loss
should be regained by new population in ~12*x turns, and
if we count production surplus, it is simply too much good.

> Part of the game, IMHO.

It will be still part of the game, only less important to
make better balance.

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