[Freeciv-Dev] Re: Some ideas + one patch
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On Wed, Feb 02, 2000 at 06:48:52AM -0500, ???í?? wrote:
> > set max rates completely opposite :
> Actually, corruption plays a more important role.
Opposite rates settings help finishing situation that
first government switcher wins the game, which was an
issue very often in all civs. Now, people will think
before they switch. Later, they will probably
switch to some more advanced government, but good is
already done.
And one point more : with 60%/70% max_rates for Democracy/Republic,
strategy : `100% for luxury, everyone celebrates, we have
more people than People's Republic of China', won't
work, so this balance game even more.
- [Freeciv-Dev] Re: Some ideas + one patch, Tomasz Wegrzanowski, 2000/02/01
- [Freeciv-Dev] Re: Some ideas + one patch, Thue Janus Kristensen, 2000/02/01
- [Freeciv-Dev] Re: Some ideas + one patch, ½²«íµØ, 2000/02/02
- [Freeciv-Dev] Re: Some ideas + one patch,
Tomasz Wegrzanowski <=
- [Freeciv-Dev] Re: Some ideas + one patch, Daniel Zinsli, 2000/02/02
- [Freeciv-Dev] Re: Some ideas + one patch, Tomasz Wegrzanowski, 2000/02/02
- [Freeciv-Dev] Re: Some ideas + one patch, Tony Stuckey, 2000/02/02
- [Freeciv-Dev] Re: Some ideas + one patch, Tomasz Wegrzanowski, 2000/02/02
- [Freeciv-Dev] Re: Some ideas + one patch, Robert Brady, 2000/02/02
- [Freeciv-Dev] Re: Some ideas + one patch, Tony Stuckey, 2000/02/02
- [Freeciv-Dev] Re: Some ideas + one patch, Jules Bean, 2000/02/02
- [Freeciv-Dev] Re: Some ideas + one patch, Tomasz Wegrzanowski, 2000/02/02
- [Freeciv-Dev] Re: Some ideas + one patch, Greg Wooledge, 2000/02/02
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