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[Freeciv-Dev] Re: patch: allow duplicate tags in tilespec files (PR#227)
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[Freeciv-Dev] Re: patch: allow duplicate tags in tilespec files (PR#227)

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To: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: patch: allow duplicate tags in tilespec files (PR#227)
From: Daniel Sjolie <deepone@xxxxxxxxxx>
Date: Sat, 8 Jan 2000 23:41:03 +0100

On 2000-01-08 10:17:50, Jeff Mallatt wrote:
> At 2000/01/06 21:22 , David Pfitzner wrote:
> >allow duplicate tags, and
> >for each tag, if there are duplicates just use the first entry 
> >which appears.  Then to override selected graphics, just put 
> >the new spec file earlier in the 'files' list in the toplevel 
> >.tilespec file.  (Regardless, you do need to provide a 
> >replacement .tilespec file.)
> 
> Looks like it works fine.  I was quickly able to make my Musketeers look
> like wine bottles (just picked a random tile from the tiles.xpm file).

I would prefer it if the last entry was used instead...
This would feel more 'right' to me as it's always the value
set last that is valid in all (imperative?) programming...

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)

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