Re: [Freeciv-Dev] patch to add synchronous game turns
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On 1999-08-19 21:51:26, Gary Moyer wrote:
> > Thanks, but could you please follow something approximating
> > normal freeciv indentation style.
>
> Sure. Although I didn't see any mention of a formal coding style anywhere
> on the website or in the hackers guide. Could you provide me with any?
I'm not sure we want that discussion...
Just look at the code and do something similar... :)
(By the way, I'm now in favor of a 4-space indentation -
for those of You who remember me agruing for tab :)
> > Also, without the explanation its not at all obvious to me what
> > "Synchronous game play" would mean. But I don't have a better
> > suggestion :-(
>
> I know what you mean. I'm completely open to any suggestions anyone has!
Umm...
Turn blocking game play? :)
> Well let me ask this question: does anyone think this option is useful?
> Granted it takes away from the realtime head-to-head play, however it makes
> the game more playable (and fair) for players who can only make a few turns
> in the course of a day.
Yes...
Not because of the my connection though... :)
I have a network connection... :)
But I rarely have the time to spend playing a game of freeciv
at a normal pace - with this it might be feisable to have a
game running all the time :)
(Of course that was possible eariler in a way but it's easier
to get players for such a game if You are allowed to disconnect
since not everyone is blessed with a free 24/7 connection, yet)
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
|
|