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Re: [Freeciv-Dev] patch to add synchronous game turns
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Re: [Freeciv-Dev] patch to add synchronous game turns

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To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] patch to add synchronous game turns
From: Daniel Sjolie <deepone@xxxxxxxxxx>
Date: Fri, 20 Aug 1999 13:44:31 +0200

On 1999-08-19 21:51:26, Gary Moyer wrote:
> > Thanks, but could you please follow something approximating
> > normal freeciv indentation style.
> 
> Sure.  Although I didn't see any mention of a formal coding style anywhere
> on the website or in the hackers guide.  Could you provide me with any?

I'm not sure we want that discussion...
Just look at the code and do something similar... :)
(By the way, I'm now in favor of a 4-space indentation -
for those of You who remember me agruing for tab :)

> > Also, without the explanation its not at all obvious to me what
> > "Synchronous game play" would mean.  But I don't have a better
> > suggestion :-(
> 
> I know what you mean.  I'm completely open to any suggestions anyone has!

Umm...
Turn blocking game play? :)

> Well let me ask this question: does anyone think this option is useful?
> Granted it takes away from the realtime head-to-head play, however it makes
> the game more playable (and fair) for players who can only make a few turns
> in the course of a day.

Yes...
Not because of the my connection though... :)
I have a network connection... :)
But I rarely have the time to spend playing a game of freeciv
at a normal pace - with this it might be feisable to have a
game running all the time :)

(Of course that was possible eariler in a way but it's easier
to get players for such a game if You are allowed to disconnect
since not everyone is blessed with a free 24/7 connection, yet)

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)

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