Re: [Freeciv-Dev] more realistic railroads
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Hi,
> > 1. Railroads are not simulated very realistic, I think (I know, that
> > ...
>
> You have forgotten about one important thing - scale. For very large map
> (200x100 - most maps are smaller) representing earth, one tile would be
> 200x200 km. So each city radius represents about 1000x1000km of terrain.
> I think that it is a bit large are to cover it with trams.
>
> You have to look at cities in different manner - they are number of
> cities and supporting villages with just one name put in front (say
> larges city of them). When you build railroad, this means that villages
> from withing 200km can send their goods to city by train instead of
> carrying them on their backs. I think that it is perfectly ok for roads
> to provide anything one wants - trade/production, even food.
>
> So treat rails withing city radius as 'local' infrastructure between
> many small cities and inter-city railways as special long-distance
> trains like TGV.
With that aspect of thinking, you are right. :-)
I have thought too much about german cities. In germany, all cities are very
close
together. You have to go only 100km to reach a big city and maybe not more than
500km to reach the next real big city. (But when is a city big? In germany,
cities with
more than 100000 people are big)
So the whole germany is only one 'local' infrastructure.
But while thinking about that, I have a new idea (now I should change the
subject of this
mail):
Why there didn't exist any non military air unit?
So a passanger aircraft could increase trade. Maybee aircrafts can transfer
food and
production.
Furthermore, there could be a zeppelin or a ballon which could be used to
explore the
territory. And if we have more different territory types, like very very big
hill, which can't
be crossed by the explorers and most military units (or at least very very
slowly, so you
will first see, if it's necessary in crossing the hill with military), the use
of zeppelins is
very high. Furthermore in the beginning of civilization it was not so easy to
cross a big
river.
I think, it's very much needed to increase the territory-types.
That's all, for now.
Ciao
Bernhard
Re: [Freeciv-Dev] more realistic railroads, Artur Biesiadowski, 1999/08/15
- Re: [Freeciv-Dev] more realistic railroads,
Bernhard März <=
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