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Re: [Freeciv-Dev] Modes
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To: Martin Willemoes Hansen <mwh@xxxxxxxxxxxx>
Cc: Lalo Martins <lalo@xxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Modes
From: Jules Bean <jules@xxxxxxxxxxxxxxx>
Date: Tue, 31 Aug 1999 17:07:16 +0100

Martin Willemoes Hansen wrote:
> 
> > While we're talking about a "FreeCiv mode"...
> >
> > isn't it about time to get rid of the modes altogether? And move
> > everything currently still implemented on modes to the rulesets?
> 
> Yes something like that could be good. Maybe even have it in modpacks
> too .. for different units etc.
> 
> BTW. Could it be posible to have Modpacks contain some kind of code ..
> so it could extend the game a little?

I'm working on this, as a personal experiment.  I'm working on
integrating a virtual machine into freeciv so that modpacks can contain
code (in a virtual machine language)...

I'll post info on this list when I have some.

Jules

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