Re: [Freeciv-Dev] Modes
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Martin Willemoes Hansen wrote:
>
> > While we're talking about a "FreeCiv mode"...
> >
> > isn't it about time to get rid of the modes altogether? And move
> > everything currently still implemented on modes to the rulesets?
>
> Yes something like that could be good. Maybe even have it in modpacks
> too .. for different units etc.
>
> BTW. Could it be posible to have Modpacks contain some kind of code ..
> so it could extend the game a little?
I'm working on this, as a personal experiment. I'm working on
integrating a virtual machine into freeciv so that modpacks can contain
code (in a virtual machine language)...
I'll post info on this list when I have some.
Jules
Re: [Freeciv-Dev] more realistic railroads, Artur Biesiadowski, 1999/08/15
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