[Freeciv-Dev] Fantasy Modpack
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On Thu, 15 Jul 1999, David Pfitzner wrote:
>
> The thing is that modpacks often _will_ change names;
> eg, the Ancients modpack changes lots of names (most?);
> so would a fantasy modpack; even the Civ1 ruleset has some
> different names.
Speaking of which, I haven't done any work on this for several weeks, but
I've put the "work-in-progress" units.ruleset and techs.ruleset at
http://teach.bhs.mq.edu.au/~markn/freeciv/
if anyone is interested. I wouldn't recommend using them.
These two are probably fairly close to what I'll end up with (until I
decide to add more complex upkeeps and all the things from those nice
patches we had a while a go that I haven't really looked at). I haven't
started on buildings.ruleset or helpdata.txt, and as for graphics, wel..
I've got about 3 unit tiles which look really bad :)
As for translations: Umm.. Monks aren't a lot liek Submarines, and Ravens
aren't too similar to Howitzers :)
Mark
Re: [Freeciv-Dev] Internationalization, Martin Christensen, 1999/07/14
Re: [Freeciv-Dev] Internationalization, Artur Biesiadowski, 1999/07/14
Re: [Freeciv-Dev] Internationalization, Martin Willemoes Hansen, 1999/07/14
Re: [Freeciv-Dev] Internationalization, Moritz Muehlenhoff, 1999/07/14
Re: [Freeciv-Dev] Internationalization, Chan Ka Leung Daniel, 1999/07/18
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