Re: [Freeciv-Dev] Re : Galleon...
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Greg Wooledge wrote:
> Alexandre BERAUD (a_beraud@xxxxxxxx) wrote:
>
> > Hey ! Why should a galleon have 0 attack points ?
>
> In terms of gameplay, it's so that Republican/Democratic governments
> may use transport vessels without unhappiness, before Transports.
Agreed. If a "Galleon" is historically an attacking ship, maybe
that is just a poor name for this unit.
> Unfortunately, it seems that there's a special case for Caravels, so
> this argument becomes somewhat moot.
I'm not sure what you mean; Caravels have non-zero attack points,
and they cause unhappiness for Republics. (Galleons/Frigates(/Ironclads)
being the first ships to be specialised enough to have separate unit
types for transport and attack purposes.)
-- David
- [Freeciv-Dev] Re : Galleon..., Alexandre BERAUD, 1999/04/01
- Re: [Freeciv-Dev] Re : Galleon..., Reinier Post, 1999/04/01
- Re: [Freeciv-Dev] Re : Galleon..., Greg Wooledge, 1999/04/01
- Re: [Freeciv-Dev] Re : Galleon...,
David Pfitzner <=
- Re: [Freeciv-Dev] Re : Galleon..., Greg Wooledge, 1999/04/02
- Re: [Freeciv-Dev] Re : Galleon..., David Pfitzner, 1999/04/02
- Re: [Freeciv-Dev] Re : Galleon..., Greg Wooledge, 1999/04/03
- Re: [Freeciv-Dev] Re : Galleon..., Tony Stuckey, 1999/04/05
- Re: [Freeciv-Dev] Re : Galleon..., Greg Wooledge, 1999/04/10
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