Complete.Org: Mailing Lists: Archives: freeciv-dev: April 1999:
Re: [Freeciv-Dev] Re : Galleon...
Home

Re: [Freeciv-Dev] Re : Galleon...

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Re : Galleon...
From: Greg Wooledge <wooledge@xxxxxxxxxxx>
Date: Fri, 2 Apr 1999 15:18:33 -0500

David Pfitzner (dwp@xxxxxxxxxxxxxx) wrote:

> Greg Wooledge wrote:

> > Unfortunately, it seems that there's a special case for Caravels, so
> > this argument becomes somewhat moot.
> 
> I'm not sure what you mean; Caravels have non-zero attack points,
> and they cause unhappiness for Republics.

Triremes have the FieldUnit flag, but Caravels do not.  This flag
satisfies the is_field_unit() function, which is used during happiness
calculation (server/cityturn.c starting at line 486).

What this means, if I'm reading it right, is that Caravels will cause
some unhappiness for cities, but in some situations a Trireme would
cause *more* unhappiness.

I don't know whether this is considered a bug or a feature.

-- 
Greg Wooledge                    | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx             | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |

[Prev in Thread] Current Thread [Next in Thread]