Re: [Freeciv-Dev] (no subject)
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On 1 Mar 1999, Franck Schaefer wrote:
#I was just surfing to activisions CTP. Bad times for
#freeciv-developper ?! Currently I'm doing some stuff on cityplans and
#scripting language and my biggest problem, i.e. the worst slow down comes
#by writing in C. I don't want to get problems with Nicolas, but using C++
#would make things much easier, faster, safer. No Vector's container's and
#list's must be programmed ... all algorithms are speed/space optimized.
Nope - no bad times, at all. FreeCiv will be played for a variety of
reasons:
1) Its free
2) You can hack at it
3) Its still damned good
Please don't start a C vs C++ war. We use C. Recoding FreeCiv the right
way in C++ would be a massive waste of time, even if there would be any
advantage (which there isn't).
#Is there a special reason for using C ? If so, why was a qt-client
#accepted. My oppinion is, that the concurence (CTP) is such strong,
#that we should use the most modern programming techniques
#(C++ for example) available. Otherwise ... bad times rising up.
"Bad times rising up?" My arse. If anyone wants to port it to C++, they
can. The source is out there. I have a feeling that the QT port will be
mostly Cish code without much object oriented abstraction at all, because
writing it all the "right way" in C++ would mean recoding most things.
C is fast, portable, and everybody knows it.
cheers,
matt
Matt Busigin [Perl/Tcl/Sh/C/C++/Lex/Yacc/HTML UNIX Programmer]
Member of Geeks Anonymous - http://geeksanon.ab.ca
e-mail : spod(at)ewtoo.org, jediknight(at)xwing.org
web : http://kharduin.net/~mbusigin
talker : tb.dynip.com 2010
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