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Re: [Freeciv-Dev] normal AI is yet too hard
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Re: [Freeciv-Dev] normal AI is yet too hard

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To: Massimo Campostrini <campo@xxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxxx
Subject: Re: [Freeciv-Dev] normal AI is yet too hard
From: David Kirchner <dpk@xxxxxxxxxxx>
Date: Mon, 2 Nov 1998 08:41:17 -0800 (PST)


On 2 Nov 1998, Massimo Campostrini wrote:

> David Kirchner <dpk@xxxxxxxxxxx> writes:
> 
> > If there is a team or person working on making the "AI" more fair,
> > I'd like to help (solicitation, plug) This game would be really neat
> > with a fair AI. Anyone know of such a team?
> 
> The "normal" AI is supposed to be fair, but can give you quite a
> spanking!  
> 
> A few days ago I posted a suggestion to the new list
> <freeciv-dev@xxxxxxxxxxxx>; if you were not subscribed to the new list
> yet, look at
> http://www.complete.org/mailinglists/archives/freeciv-dev-9810/msg00042.html
> 
> It should allow arbitrary level of AI effectiveness, both easy and
> hard.  If you can convince the developers that this is needed, I can
> implement it.

That is an interesting idea. I'd still like to see a 'fair' AI eventually,
but that tax limiting will work for now.

Some sort of AI restriction is definitely needed. Maybe the developers
haven't seen this since they are so good at the game. :-)

>       Massimo Campostrini
> 
> PS.  I suggest you move to the new list, where most of the action
> happens; I've crossposted this to the new list.

Gotcha.

-dpk



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