Re: [Freeciv-Dev] normal AI is yet too hard
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On 2 Nov 1998, Massimo Campostrini wrote:
> David Kirchner <dpk@xxxxxxxxxxx> writes:
>
> > If there is a team or person working on making the "AI" more fair,
> > I'd like to help (solicitation, plug) This game would be really neat
> > with a fair AI. Anyone know of such a team?
>
> The "normal" AI is supposed to be fair, but can give you quite a
> spanking!
>
> A few days ago I posted a suggestion to the new list
> <freeciv-dev@xxxxxxxxxxxx>; if you were not subscribed to the new list
> yet, look at
> http://www.complete.org/mailinglists/archives/freeciv-dev-9810/msg00042.html
>
> It should allow arbitrary level of AI effectiveness, both easy and
> hard. If you can convince the developers that this is needed, I can
> implement it.
That is an interesting idea. I'd still like to see a 'fair' AI eventually,
but that tax limiting will work for now.
Some sort of AI restriction is definitely needed. Maybe the developers
haven't seen this since they are so good at the game. :-)
> Massimo Campostrini
>
> PS. I suggest you move to the new list, where most of the action
> happens; I've crossposted this to the new list.
Gotcha.
-dpk
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