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Re: [Freeciv-Dev] building obsolete wonders?
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To: David Pfitzner <dwp@xxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] building obsolete wonders?
From: Tony & <stuckey@xxxxxxxxxxxxxxxxx>
Date: Mon, 2 Nov 1998 10:04:17 -0600

On Mon, Nov 02, 1998 at 03:21:38PM +1100, David Pfitzner wrote:
> Should a player be able to build obsolete wonders?

        Yes.  They count for points in the endgame.

> I'm wondering, because the current freeciv behaviour is a bit strange:
> Say there is a wonder W, which becomes obsolete with tech T.
> If no-one has T, then W works fine and can be built.
> If someone else has T, then W counts as obsolete, and is shown with 
> an (O) in the production-changes dialog etc, but can still be built.
> If the player has T, then W can't be built by that player.

        The last is wrong.  Wonders should always be allowedto be built.

> (This is because wonder_obsolete() checks global tech, while
> could_build_improvement() has "if(improvement_obsolete(p, id)) return 0;"
> where improvement_obsolete() checks the player's tech.)
> 
> (In Civ1 I seem to recall you could always build obsolete wonders,
> mainly useful when tediously increasing one's score at the end,
> and/or waiting for a spaceship to arrive.)

        Exactly.

-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"When I was young, the sky was filled with stars.
 I watched them burn out one by one."  -Warren Zevon


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