Re: [Freeciv-Dev] building obsolete wonders?
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On Mon, Nov 02, 1998 at 03:21:38PM +1100, David Pfitzner wrote:
> Should a player be able to build obsolete wonders?
Yes. They count for points in the endgame.
> I'm wondering, because the current freeciv behaviour is a bit strange:
> Say there is a wonder W, which becomes obsolete with tech T.
> If no-one has T, then W works fine and can be built.
> If someone else has T, then W counts as obsolete, and is shown with
> an (O) in the production-changes dialog etc, but can still be built.
> If the player has T, then W can't be built by that player.
The last is wrong. Wonders should always be allowedto be built.
> (This is because wonder_obsolete() checks global tech, while
> could_build_improvement() has "if(improvement_obsolete(p, id)) return 0;"
> where improvement_obsolete() checks the player's tech.)
>
> (In Civ1 I seem to recall you could always build obsolete wonders,
> mainly useful when tediously increasing one's score at the end,
> and/or waiting for a spaceship to arrive.)
Exactly.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"When I was young, the sky was filled with stars.
I watched them burn out one by one." -Warren Zevon
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