Re: [Freeciv-Dev] normal AI is yet too hard
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On Sun, Nov 01, 1998 at 11:29:51AM -0800, David Kirchner wrote:
> On Sun, 1 Nov 1998, Gianni Ciolli wrote:
> > Well, probably I'm not a good Freeciv player, but even with only other
> > two normal AIs I am wiped out before 1 AD. Perhaps it would be an useful
> > idea to provide an easy mode so that unexperienced people can ever win a
> > game (and learn better how to play).
>
> There is no AI. It's an omnipotent player-killer, with less restrictions
> placed on it than a player.
>
> If there is a team or person working on making the "AI" more fair, I'd
> like to help (solicitation, plug) This game would be really neat with a
> fair AI. Anyone know of such a team?
John Stonebraker is the only person I know who has put time into
the AI. I would like to, but haven't found the time. Occasional
playtesting for compatibility of Civ1 and Civ2 is all I have managed since
July.
I did post a couple of things that I think would improve life.
In particular the warning that a city which is producing a granary
will grow in population just before the granary is produced and that you
should throttle that city's growth I think would be a really useful message
to implement.
Wow, that's a scary sentence.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"When I was young, the sky was filled with stars.
I watched them burn out one by one." -Warren Zevon
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