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To: freeciv-dev@xxxxxxxxxxxx
Subject: [mhinsch@xxxxxxxxxxxxxxxxxxxxx: Re: [Freeciv-Dev] What improvement to build next...]
From: Mark Brown <broonie@xxxxxxxxxxxxxxx>
Date: Mon, 2 Nov 1998 14:03:56 +0000

The original author asked me to forward his message to the list:

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Message-ID: <19981102120206.B4359@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 2 Nov 1998 12:02:06 +0100
From: Martin Hinsch <mhinsch@xxxxxxxxxxxxxxxxxxxxx>
To: Mark Brown <broonie@xxxxxxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] What improvement to build next...
References: <15CADF402BCCD011BF5000805FC19B803492CF@ARBPOST1> 
<19981102102348.B20651@xxxxxxxxxxxxxxx>
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In-Reply-To: <19981102102348.B20651@xxxxxxxxxxxxxxx>; from Mark Brown on Mon, 
Nov 02, 1998 at 10:23:48AM +0000

On Mon, Nov 02, 1998 at 10:23:48AM +0000, Mark Brown wrote:
> On Mon, Nov 02, 1998 at 09:29:41AM +0100, NU Euren Leif wrote:
> 
> > Thus I add myself to the crowd of people whining for a easier and
> > non-cheating AI. And, yes, I've set the AI to normal. Heck, I've even
> > hacked into the AI code to make it easier...
> > Personally I think it'll be easier to get new players if the AI isn't so
> > "good". No-one likes to play a game you "can't win". Of course there
> > should be hard levels, but not to start with.
> 
> Perhaps adding personalities to the AI would help answer a lot of these
> problems?  It may not be that the AI is particularly good - just that it
> goes straight for the kill without holding back.  It's like constantly
> playing the Zulus, except much less stupid with regard to tech.
> 
> Making the AI (or some AI players) concentrate less on conquest and more
> on developing the civilization should allow new players to get their
> feet more easily.  Even if they don't win, they shouldn't be crushed
> quickly and horribly by vastly superior opposition in the way that the
> current AI can.
> 
> -- 
> Mark Brown  mailto:broonie@xxxxxxxxxxxxxxx   (Trying to avoid grumpiness)
>             http://www.tardis.ed.ac.uk/~broonie/
> EUFS        http://www.eusa.ed.ac.uk/societies/filmsoc/

Yes I think that's a good idea. I would really like to play a game without 
having 
to hurry to kill the AI before it kills me. What about a defensive character 
which just
concentrates on development and does very moderate colonization and only enters 
war if 
attacked. Year 2000 with two super powers (correct english?) would be great.

Martin
-- 



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----- End forwarded message -----

-- 
Mark Brown  mailto:broonie@xxxxxxxxxxxxxxx   (Trying to avoid grumpiness)
            http://www.tardis.ed.ac.uk/~broonie/
EUFS        http://www.eusa.ed.ac.uk/societies/filmsoc/


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