Complete.Org: Mailing Lists: Archives: freeciv-dev: November 1998:
Re: [Freeciv-Dev] normal AI is yet too hard
Home

Re: [Freeciv-Dev] normal AI is yet too hard

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Gianni Ciolli <giciolli@xxxxxx>
Cc: "freeciv-dev@xxxxxxxxxxxxxxxxxx" <freeciv-dev@xxxxxxxxxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] normal AI is yet too hard
From: David Kirchner <dpk@xxxxxxxxxxx>
Date: Sun, 1 Nov 1998 11:29:51 -0800 (PST)

On Sun, 1 Nov 1998, Gianni Ciolli wrote:

> Well, probably I'm not a good Freeciv player, but even with only other
> two normal AIs I am wiped out before 1 AD. Perhaps it would be an useful
> idea to provide an easy mode so that unexperienced people can ever win a
> game (and learn better how to play).

There is no AI. It's an omnipotent player-killer, with less restrictions
placed on it than a player.

If there is a team or person working on making the "AI" more fair, I'd
like to help (solicitation, plug) This game would be really neat with a
fair AI. Anyone know of such a team?

-dpk



[Prev in Thread] Current Thread [Next in Thread]