Re: [Freeciv-Dev] Cheap aifill bug
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Sam Holden wrote:
>
> As long as you start them with sufficient technology (I recall Civ1 claiming
> that it gave a replacement somewhere near the avergae number of techs amongst
> the current civilisations...
>
> If you were going to do that it might be worthwhile starting them with a few
> cities or at least settlers. Freeciv seems to develop faster than Civ and thus
> a bit extra might be needed to make the new civilisation any more than extra
> free huts to take...
Yeah, starting them with more initial units, initial techs, initial gold,
etc, would seem a reasonable option.
John Goerzen wrote:
>
> This has some disadvantages. The chief one is placement. How is a
> good spot determined? What if one particular player has already
> explored the map where the new one is added? This existing player
> then has a distinct advantage not only over the new player but over
> other players as well. There are other potential problems as well.
Yeah, those would be issues to be addressed by anyone who wants to
implement this, and then for players (/server operators) to take
into account when deciding whether to use this feature.
-- David
|
|