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Re: [Freeciv-Dev] Cheap aifill bug
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Re: [Freeciv-Dev] Cheap aifill bug

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To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Cheap aifill bug
From: Sam Holden <sholden@xxxxxxxxxxxxxxxxxxxx>
Date: Tue, 27 Oct 1998 11:13:46 +1100
Reply-to: sholden@xxxxxxxxxxxxxx

David Pfitzner writes:
>Michael Hohensee wrote:
>> 
>> Actually, it might be interesting if we could add new players to a
>> fairly young game.  Perhaps we could dump the ai in a place which no one
>> has ever gone near, and give it X amount of free turns to catch up, with
>> the condition that it not modify the state of any existing empires.
>
>That seems a bit complicated.  It would probably be relatively
>easy to add code to add new players, and just let them catch
>up as best they can (sort of like Civ1 when an AI player dies 
>early on and it adds a replacement).

As long as you start them with sufficient technology (I recall Civ1 claiming
that it gave a replacement somewhere near the avergae number of techs amongst
the current civilisations...

If you were going to do that it might be worthwhile starting them with a few
cities or at least settlers. Freeciv seems to develop faster than Civ and thus
a bit extra might be needed to make the new civilisation any more than extra
free huts to take...

 

--
Sam

There's no such thing as a simple cache bug.
        --Rob Pike


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