Re: [Freeciv-Dev] Cheap aifill bug
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David Pfitzner <dwp@xxxxxxxxxxxxxx> writes:
> That seems a bit complicated. It would probably be relatively
> easy to add code to add new players, and just let them catch
> up as best they can (sort of like Civ1 when an AI player dies
> early on and it adds a replacement).
This has some disadvantages. The chief one is placement. How is a
good spot determined? What if one particular player has already
explored the map where the new one is added? This existing player
then has a distinct advantage not only over the new player but over
other players as well. There are other potential problems as well.
--
John Goerzen Linux, Unix consulting & programming jgoerzen@xxxxxxxxxxxx |
Developer, Debian GNU/Linux (Free powerful OS upgrade) www.debian.org |
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