[freeciv-ai] Re: (PR#8778) New settler code
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8778 >
On Wed, 19 May 2004, Gregory Berkolaiko wrote:
> > > 1. Inland cities don't even consider building settlers for overseas
> > >travel.
> >
> > This might be considered a feature for the new code. The search space for
> > overseas settling is really big and CPU intensive.
>
> By the way, why not restrict overseas search only to coastal spots?
Yes, that is a bright idea.
> > Anyway, I think we should perhaps starting committing the settlers code
> > sooner rather than later, so that we don't duplicate our work.
>
> Give me a couple of days, I will put in provisions for building ferries.
Great!
> By the way, when we commit it, we kill the old settling code, right?
We don't need to. The advantage of keeping it around for a few weeks is
that people can compare the two implementations more easily. But then, I
am not sure if people will do so anyway...
- Per
- [freeciv-ai] Re: (PR#8778) New settler code, Per Inge Mathisen, 2004/05/19
- [freeciv-ai] Re: (PR#8778) New settler code, Gregory Berkolaiko, 2004/05/19
- [freeciv-ai] Re: (PR#8778) New settler code,
Per Inge Mathisen <=
- [freeciv-ai] (PR#8778) New settler code, Gregory Berkolaiko, 2004/05/21
- [freeciv-ai] Re: (PR#8778) New settler code, rwetmore@xxxxxxxxxxxx, 2004/05/22
- [freeciv-ai] Re: (PR#8778) New settler code, Per Inge Mathisen, 2004/05/22
- [freeciv-ai] Re: (PR#8778) New settler code, Gregory Berkolaiko, 2004/05/22
- [freeciv-ai] Re: (PR#8778) New settler code, rwetmore@xxxxxxxxxxxx, 2004/05/27
- [freeciv-ai] Re: (PR#8778) New settler code, Per Inge Mathisen, 2004/05/27
- [freeciv-ai] Re: (PR#8778) New settler code, rwetmore@xxxxxxxxxxxx, 2004/05/31
- [freeciv-ai] Re: (PR#8778) New settler code, Gregory Berkolaiko, 2004/05/31
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