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[freeciv-ai] Re: (PR#8778) New settler code
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[freeciv-ai] Re: (PR#8778) New settler code

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To: Gregory.Berkolaiko@xxxxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#8778) New settler code
From: "Per Inge Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 19 May 2004 14:07:55 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8778 >

On Wed, 19 May 2004, Gregory Berkolaiko wrote:
> Now to building _new_ ferries.New code doesn't do that at all and it's
> the only thing missing.Here are some thoughts:
>
> The old system was crude but it worked.Here are the main features:
>
> 1. Inland cities don't even consider building settlers for overseas
>  travel.

This might be considered a feature for the new code. The search space for
overseas settling is really big and CPU intensive.

> 2. Coastal cities consider going overseas to settle.If they choose
>  to do so, they look for a boat nearby.  If they don't find it,
>  instead of building a settler they start building a boat.

This is not a bad idea at all. It is simple, fast and it works - what more
can you ask for? :)

Anyway, I think we should perhaps starting committing the settlers code
sooner rather than later, so that we don't duplicate our work.

  - Per




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