[freeciv-ai] Re: (PR#8778) New settler code
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8778 >
On Wed, 19 May 2004, Gregory Berkolaiko wrote:
> Now to building _new_ ferries.New code doesn't do that at all and it's
> the only thing missing.Here are some thoughts:
>
> The old system was crude but it worked.Here are the main features:
>
> 1. Inland cities don't even consider building settlers for overseas
> travel.
This might be considered a feature for the new code. The search space for
overseas settling is really big and CPU intensive.
> 2. Coastal cities consider going overseas to settle.If they choose
> to do so, they look for a boat nearby. If they don't find it,
> instead of building a settler they start building a boat.
This is not a bad idea at all. It is simple, fast and it works - what more
can you ask for? :)
Anyway, I think we should perhaps starting committing the settlers code
sooner rather than later, so that we don't duplicate our work.
- Per
- [freeciv-ai] Re: (PR#8778) New settler code,
Per Inge Mathisen <=
- [freeciv-ai] Re: (PR#8778) New settler code, Gregory Berkolaiko, 2004/05/19
- [freeciv-ai] Re: (PR#8778) New settler code, Per Inge Mathisen, 2004/05/20
- [freeciv-ai] (PR#8778) New settler code, Gregory Berkolaiko, 2004/05/21
- [freeciv-ai] Re: (PR#8778) New settler code, rwetmore@xxxxxxxxxxxx, 2004/05/22
- [freeciv-ai] Re: (PR#8778) New settler code, Per Inge Mathisen, 2004/05/22
- [freeciv-ai] Re: (PR#8778) New settler code, Gregory Berkolaiko, 2004/05/22
- [freeciv-ai] Re: (PR#8778) New settler code, rwetmore@xxxxxxxxxxxx, 2004/05/27
- [freeciv-ai] Re: (PR#8778) New settler code, Per Inge Mathisen, 2004/05/27
- [freeciv-ai] Re: (PR#8778) New settler code, rwetmore@xxxxxxxxxxxx, 2004/05/31
- [freeciv-ai] Re: (PR#8778) New settler code, Gregory Berkolaiko, 2004/05/31
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