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[freeciv-ai] Re: (PR#8770) AI doesn't let units fortify
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[freeciv-ai] Re: (PR#8770) AI doesn't let units fortify

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Subject: [freeciv-ai] Re: (PR#8770) AI doesn't let units fortify
From: "Karl Fishman" <cdf30@xxxxxxxxxxx>
Date: Thu, 20 May 2004 19:00:26 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8770 >

I see.

Since the original problem is quite hard to reproduce and it's impossible to
tell if it hasn't occured, I won't try ;-)

Karl Fishman
cdf30@xxxxxxxxxxx
----- Original Message ----- 
From: "Per Inge Mathisen" <per@xxxxxxxxxxx>
To: <cdf30@xxxxxxxxxxx>
Sent: Wednesday, May 19, 2004 9:54 PM
Subject: [freeciv-ai] Re: (PR#8770) AI doesn't let units fortify


>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8770 >
>
> I looked at the savegame and found the problem. This case is rather
> special. The poor chariot was surrounded by archers and could not move
> anywhere. When it tried, it immediately broke off its goto because it had
> nowhere to go. But first it had to lift its fortification so that it could
> attempt to move.
>
> This problem will be fixed once we move this code over to pf, since then
> we can actually find out whether we can move to the target before we try
> to do so.
>
> So I do not think this shows that the AI does not fortify. Looking inside
> AI cities, I see clearly that the AI _is_ fortifying properly in the main.
> Of course, we still have corner cases to handle.
>
>   - Per
>
>
>
>




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