[freeciv-ai] Re: (PR#8770) AI doesn't let units fortify
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[freeciv-ai] Re: (PR#8770) AI doesn't let units fortify |
From: |
"Karl Fishman" <cdf30@xxxxxxxxxxx> |
Date: |
Thu, 20 May 2004 19:00:26 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8770 >
I see.
Since the original problem is quite hard to reproduce and it's impossible to
tell if it hasn't occured, I won't try ;-)
Karl Fishman
cdf30@xxxxxxxxxxx
----- Original Message -----
From: "Per Inge Mathisen" <per@xxxxxxxxxxx>
To: <cdf30@xxxxxxxxxxx>
Sent: Wednesday, May 19, 2004 9:54 PM
Subject: [freeciv-ai] Re: (PR#8770) AI doesn't let units fortify
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8770 >
>
> I looked at the savegame and found the problem. This case is rather
> special. The poor chariot was surrounded by archers and could not move
> anywhere. When it tried, it immediately broke off its goto because it had
> nowhere to go. But first it had to lift its fortification so that it could
> attempt to move.
>
> This problem will be fixed once we move this code over to pf, since then
> we can actually find out whether we can move to the target before we try
> to do so.
>
> So I do not think this shows that the AI does not fortify. Looking inside
> AI cities, I see clearly that the AI _is_ fortifying properly in the main.
> Of course, we still have corner cases to handle.
>
> - Per
>
>
>
>
|
|