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[freeciv-ai] Re: pre-patch to new settler code

[freeciv-ai] Re: pre-patch to new settler code

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To: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: pre-patch to new settler code
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 30 Apr 2003 19:31:53 +0000 (GMT)

On Wed, 30 Apr 2003, Raimar Falke wrote:
> > > This may be only a problem of the observation mode, but cities
> > > were oscillating wildly with their specs. Example: all workers
> > > were scientists, so food was getting lower. But the next turn
> > > they had produced food normally, and they were shown as scientists
> > > again.
> >
> > I can't remember having seen this. I usually don't watch cities very
> > closely, though.
> The question hereis if values (also for the government) are back the
> at the end of turn before the real calculations start.

Yes. See another post. The human just sees the wrong results - the AI
calculations should be alright since it redoes everything on turn end.

  - Per

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