[freeciv-ai] Re: pre-patch to new settler code
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On Sun, 27 Apr 2003, Per I. Mathisen wrote:
> As requested by Greg, I have ripped out the govt change code from the new
> settlers code.
>
> This patch combines three general changes from the newsettler patch (I
> didn't bother splitting them up more, the changes are simple and the two
> first do not change gameplay and the last is a one-liner):
> - Evaluate which government we want in the beginning of the turn, so
> that we can use this information during the turn.
Committed
> - Add two functions to create and destroy virtual cities.
Left out
> - Build settlers for city founding even if this means stagnation of
> growth.
Committed
Questions:
1. In evaluate_government we rearrange the workers for each gov we try but
then when we reset our gov to the current and _not_ rearrange the workers.
Is it correct?
2. We will gear our city founding to our ideal gov, but what if it's
faraway down the tech tree?
G.
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