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[freeciv-ai] Re: (PR#4089) Estimated incite gain is too high.
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[freeciv-ai] Re: (PR#4089) Estimated incite gain is too high.

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To: per@xxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#4089) Estimated incite gain is too high.
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Wed, 30 Apr 2003 11:23:45 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, Apr 30, 2003 at 07:48:39AM -0700, Gregory Berkolaiko wrote:
> 2. We should instead ask "will we get our money back in reasonable time?".  
> This leads to the question of "reasonable time".  I think we need 
> something like "planning horizon" which changes as we approach the 
> endyear.  sqrt(turns_to_end) sounds like a good candidate.

The classical value for this is MORT IIRC. I also think that the value
of 24 is quite good. If you make the horizon too large (a game has 424
turns and you also want to square this) almost all inventions will
amortized themselfs. So leaving Per's valid comment out of this I
would suggest something like horizon=min(number around 20,
turns_to_end).

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  "Real Users find the one combination of bizarre
   input values that shuts down the system for days."




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