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[freeciv-ai] Re: (PR#4089) Estimated incite gain is too high.
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[freeciv-ai] Re: (PR#4089) Estimated incite gain is too high.

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To: per@xxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#4089) Estimated incite gain is too high.
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Wed, 30 Apr 2003 12:43:32 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, 30 Apr 2003, Raimar Falke wrote:

> On Wed, Apr 30, 2003 at 07:48:39AM -0700, Gregory Berkolaiko wrote:
> > 2. We should instead ask "will we get our money back in reasonable time?".  
> > This leads to the question of "reasonable time".  I think we need 
> > something like "planning horizon" which changes as we approach the 
> > endyear.  sqrt(turns_to_end) sounds like a good candidate.
> 
> The classical value for this is MORT IIRC. I also think that the value
> of 24 is quite good. If you make the horizon too large (a game has 424
> turns and you also want to square this) almost all inventions will

not square, square root!

> amortized themselfs. So leaving Per's valid comment out of this I
> would suggest something like horizon=min(number around 20,
> turns_to_end).

G.





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