[tetrinext] Re: let's talk about the chat interface. (fwd)
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If i implied that such a game were to use microsoft chat, i appologize.
My intent was to introduce how others have extended such a protocol as irc
without changing much of it -- not to suggest that this game use the tool
that is microsoft chat. :)
On Thu, 2 Mar 2000, Brian Russo wrote:
> so lets see
> now we're going to run this thing off an NT server running Microsoft's Chat
> server ? haha
> i dont think we should burden the core system with all this f#*$ing crap,
> these are the kind of reasons why we'll allow people to build addons, people
> should be /able/ to add on these features if they want
> we could even make the addons ourselves, but I think they should be
> distributed separately, and should /not/ be part of the main system, most
> people are just going to want to play networked tetris, they won't want all
> this extra junk that we may think is cool or neat, but in the end just bloats
> it.
> its all about the neatly written core, with extensibility through plugins
> NOT some corpulent daemon that wastes resources, etc.
>
> > ---------- Forwarded message ----------
> > Date: Thu, 2 Mar 2000 22:08:43 +0000 (GMT)
> > From: jcommons@xxxxxxxxxxxxxxxxxxxxxxx
> > To: Jared Johnson <solomon@xxxxxxxxxxxxx>
> > Subject: Re: [tetrinext] let's talk about the chat interface.
> >
> > This is probably a bit off-the-wall .. but .. what about creating a
> > communications subset of the irc protocol ?
> >
> > I know this isn't the best example, but Microsoft's comic chat sort of
> > does this in that it makes use of irc /msg s so that one person can notify
> > everybody of the character he or she uses on irc (represented by a
> > picture)
> >
> > What if such were to be used?
> >
> > This is not to say that it would be an irc server, just take advantage of
> > IRC functionality.
> >
> > I imagine there are flaws in this idea and I am far from an expert.:)
> >
> > --Andrew Dvorak
> >
> >
> > On Wed, 1 Mar 2000, Jared Johnson wrote:
> >
> > >
> > > I think everybody agrees that the irc-like chat style is fun. How far
> > > should
> > > this go? Personally, I would like to be able to do most of the things
> > > that I
> > > would be doing in a game this way. After all, this is a game, not just a
> > > chatting
> > > app.
> > >
> > > lemme brainstorm. here is some stuff that would be nice.
> > >
> > > nickserv
> > > chanserv
> > > teamserv
> > > server ops and chanops
> > > devoicing (unlike in irc, all users have voice by default but can be
> > > devoiced
> > > by ops in a single channel or on the server)
> > > /team
> > > /nick
> > > /join
> > > /msg
> > > /who
> > > /whois
> > > /op /kick /ban
> > > /set <--for regular irc stuff as well as setting game options like
> > > classic vs.
> > > pure, block percentages, gaming styles, etc.
> > > /stats (shows ratings and such)
> > > /teamstats
> > > /winlist
> > > /winlist #channel
> > >
> > > it would be nice for much of that stuff to be doable via menus as well.
> > >
> > > anybody have anything to add?
> > >
> > >
> > >
> > > --
> > > Jared Johnson
> > > solomon@xxxxxxxxxxxxx
> > >
> > > Politics, as a practice, whatever its professions, has always been the
> > > systematic organisation of hatreds.
> > > -- Henry Adams, "The Education of Henry Adams"
> > >
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> >
> >
> >
> >
>
> --
> +---------------------------------------------------------------+
> | Brian Russo - Entropy.Net <brian@xxxxxxxxxxx> |
> | Totalinet.Com - Admin <brian@xxxxxxxxxxxxxxxx> |
> | UHHEPG - Staff <brusso@xxxxxxxxxxxxxxx> |
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