[tetrinext] Re: let's talk about the chat interface. (fwd)
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OOPS :)
---------- Forwarded message ----------
Date: Thu, 2 Mar 2000 22:08:43 +0000 (GMT)
From: jcommons@xxxxxxxxxxxxxxxxxxxxxxx
To: Jared Johnson <solomon@xxxxxxxxxxxxx>
Subject: Re: [tetrinext] let's talk about the chat interface.
This is probably a bit off-the-wall .. but .. what about creating a
communications subset of the irc protocol ?
I know this isn't the best example, but Microsoft's comic chat sort of
does this in that it makes use of irc /msg s so that one person can notify
everybody of the character he or she uses on irc (represented by a
picture)
What if such were to be used?
This is not to say that it would be an irc server, just take advantage of
IRC functionality.
I imagine there are flaws in this idea and I am far from an expert.:)
--Andrew Dvorak
On Wed, 1 Mar 2000, Jared Johnson wrote:
>
> I think everybody agrees that the irc-like chat style is fun. How far should
> this go? Personally, I would like to be able to do most of the things that I
> would be doing in a game this way. After all, this is a game, not just a
> chatting
> app.
>
> lemme brainstorm. here is some stuff that would be nice.
>
> nickserv
> chanserv
> teamserv
> server ops and chanops
> devoicing (unlike in irc, all users have voice by default but can be devoiced
> by ops in a single channel or on the server)
> /team
> /nick
> /join
> /msg
> /who
> /whois
> /op /kick /ban
> /set <--for regular irc stuff as well as setting game options like classic vs.
> pure, block percentages, gaming styles, etc.
> /stats (shows ratings and such)
> /teamstats
> /winlist
> /winlist #channel
>
> it would be nice for much of that stuff to be doable via menus as well.
>
> anybody have anything to add?
>
>
>
> --
> Jared Johnson
> solomon@xxxxxxxxxxxxx
>
> Politics, as a practice, whatever its professions, has always been the
> systematic organisation of hatreds.
> -- Henry Adams, "The Education of Henry Adams"
>
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- [tetrinext] Re: let's talk about the chat interface. (fwd),
jcommons <=
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