[tetrinext] Re: let's talk about the chat interface. (fwd)
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so lets see
now we're going to run this thing off an NT server running Microsoft's Chat
server ? haha
i dont think we should burden the core system with all this f#*$ing crap, these
are the kind of reasons why we'll allow people to build addons, people should
be /able/ to add on these features if they want
we could even make the addons ourselves, but I think they should be distributed
separately, and should /not/ be part of the main system, most people are just
going to want to play networked tetris, they won't want all this extra junk
that we may think is cool or neat, but in the end just bloats it.
its all about the neatly written core, with extensibility through plugins
NOT some corpulent daemon that wastes resources, etc.
> ---------- Forwarded message ----------
> Date: Thu, 2 Mar 2000 22:08:43 +0000 (GMT)
> From: jcommons@xxxxxxxxxxxxxxxxxxxxxxx
> To: Jared Johnson <solomon@xxxxxxxxxxxxx>
> Subject: Re: [tetrinext] let's talk about the chat interface.
>
> This is probably a bit off-the-wall .. but .. what about creating a
> communications subset of the irc protocol ?
>
> I know this isn't the best example, but Microsoft's comic chat sort of
> does this in that it makes use of irc /msg s so that one person can notify
> everybody of the character he or she uses on irc (represented by a
> picture)
>
> What if such were to be used?
>
> This is not to say that it would be an irc server, just take advantage of
> IRC functionality.
>
> I imagine there are flaws in this idea and I am far from an expert.:)
>
> --Andrew Dvorak
>
>
> On Wed, 1 Mar 2000, Jared Johnson wrote:
>
> >
> > I think everybody agrees that the irc-like chat style is fun. How far
> > should
> > this go? Personally, I would like to be able to do most of the things that
> > I
> > would be doing in a game this way. After all, this is a game, not just a
> > chatting
> > app.
> >
> > lemme brainstorm. here is some stuff that would be nice.
> >
> > nickserv
> > chanserv
> > teamserv
> > server ops and chanops
> > devoicing (unlike in irc, all users have voice by default but can be
> > devoiced
> > by ops in a single channel or on the server)
> > /team
> > /nick
> > /join
> > /msg
> > /who
> > /whois
> > /op /kick /ban
> > /set <--for regular irc stuff as well as setting game options like classic
> > vs.
> > pure, block percentages, gaming styles, etc.
> > /stats (shows ratings and such)
> > /teamstats
> > /winlist
> > /winlist #channel
> >
> > it would be nice for much of that stuff to be doable via menus as well.
> >
> > anybody have anything to add?
> >
> >
> >
> > --
> > Jared Johnson
> > solomon@xxxxxxxxxxxxx
> >
> > Politics, as a practice, whatever its professions, has always been the
> > systematic organisation of hatreds.
> > -- Henry Adams, "The Education of Henry Adams"
> >
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> >
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>
>
>
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