[tetrinext] Re: let's talk about the chat interface. (fwd)
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oops :)
---------- Forwarded message ----------
Date: Thu, 2 Mar 2000 22:13:00 +0000 (GMT)
From: jcommons@xxxxxxxxxxxxxxxxxxxxxxx
To: Jared Johnson <solomon@xxxxxxxxxxxxx>
Subject: Re: [tetrinext] Re: let's talk about the chat interface.
What about a "watch" command, as seen in such game forums as yahoo!'s
games.yahoo.com . Such a command would allow one to join without playing.
Though possibly a "sit this one out" command gives more control to the
user.
On Wed, 1 Mar 2000, Jared Johnson wrote:
>
> > I think that is way overkill. Tetris is an interactive game and you
> > can't really chat while playing, to the extent that you can while
> > playing chess or freeciv. something simple will be fine.
>
> Oh but I beg to differ. People come to tetrinet servers to (a) play, and only
> chat when they're yelling at the chanop to start the game (b) both play and
> chat
> (c) lose quickly and chat the rest of the time
>
> The extensive chatting in tetrinet is inexplicable. All that I can say is
> that, when given the means, players just can't help but skip this game in
> order to
> brag about their cool win in the last game.
>
> Off the subject, I think because of this there should be a "sit this one out"
> command that can be run before the game starts or during the first ~5 seconds
> =)
>
> > Implementing the whole of IRC is way overkill. Anyway you can add
> > chatting later. Focus on the game itself first. Stop talking, start
> > writing code :-)
>
> I agree with you as far as priorities go. Focus on making the game, then move
> on to implimenting the whole of IRC ;)
>
> --
> Jared Johnson
> solomon@xxxxxxxxxxxxx
>
> Sam: What's going on, Normie?
> Norm: My birthday, Sammy. Give me a beer, stick a candle in
> it, and I'll blow out my liver.
> -- Cheers, Where Have All the Floorboards Gone
>
> Woody: Hey, Mr. P. How goes the search for Mr. Clavin?
> Norm: Not as well as the search for Mr. Donut.
> Found him every couple of blocks.
> -- Cheers, Head Over Hill
>
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