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[Freeciv] Re: smallpox
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To: Peter Ehrlich <peter@xxxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: smallpox
From: John Wheeler <jdwheeler42@xxxxxxxxx>
Date: Sat, 27 Aug 2005 10:46:15 -0700 (PDT)

A much simpler solution, for which I believe a patch
exists, is to make a settler cost 2 citizens.  When
you build a new city, you only get 1 citizen (plus the
center), but when you add to an existing city, you get
2 citizens back.

I found this extremely effective against smallpox. 
And a bit boring.

--- Peter Ehrlich <peter@xxxxxxxxxxx> wrote:

> Hi,
> 
> I was trying freeciv yesterday after a few years
> lapse, and thought up a
> probably not new idea for countering smallpox.
> 
> Smallpox is effectual because when building a city,
> with a settler, you
> get two workers. when growing a city, it takes away
> one worker.  In all
> cases except building, a settler = one city worker. 
> 
> It would obviously not be practical to have cities
> start with one
> worker, so would it be practical to make each
> additional citysize
> benefit two more workers?  This would effectivly
> make growing a city
> much much more profitable.  Also, other adjustments
> would need to be
> made.  Increasing foodbox, lowering the requirement
> for aqeduct, etc. 
> What do people think?
> 
> --crazedcougar
> 
> 
> 


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