[Freeciv] Re: smallpox
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A much simpler solution, for which I believe a patch
exists, is to make a settler cost 2 citizens. When
you build a new city, you only get 1 citizen (plus the
center), but when you add to an existing city, you get
2 citizens back.
I found this extremely effective against smallpox.
And a bit boring.
--- Peter Ehrlich <peter@xxxxxxxxxxx> wrote:
> Hi,
>
> I was trying freeciv yesterday after a few years
> lapse, and thought up a
> probably not new idea for countering smallpox.
>
> Smallpox is effectual because when building a city,
> with a settler, you
> get two workers. when growing a city, it takes away
> one worker. In all
> cases except building, a settler = one city worker.
>
> It would obviously not be practical to have cities
> start with one
> worker, so would it be practical to make each
> additional citysize
> benefit two more workers? This would effectivly
> make growing a city
> much much more profitable. Also, other adjustments
> would need to be
> made. Increasing foodbox, lowering the requirement
> for aqeduct, etc.
> What do people think?
>
> --crazedcougar
>
>
>
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