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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: smallpox
From: Peter Schaefer <peter.schaefer@xxxxxxxxx>
Date: Tue, 30 Aug 2005 21:01:10 +0200

Sounds good, maybe one would have to give extra production/growth
somewhere to make up for the lost growth by smallpoxing, so that the
game still is speedy. Maybe a smaller foodbox?

On 8/27/05, John Wheeler <jdwheeler42@xxxxxxxxx> wrote:
> A much simpler solution, for which I believe a patch
> exists, is to make a settler cost 2 citizens.  When
> you build a new city, you only get 1 citizen (plus the
> center), but when you add to an existing city, you get
> 2 citizens back.
>=20
> I found this extremely effective against smallpox.
> And a bit boring.
>=20
> --- Peter Ehrlich <peter@xxxxxxxxxxx> wrote:
>=20
> > Hi,
> >
> > I was trying freeciv yesterday after a few years
> > lapse, and thought up a
> > probably not new idea for countering smallpox.
> >
> > Smallpox is effectual because when building a city,
> > with a settler, you
> > get two workers. when growing a city, it takes away
> > one worker.  In all
> > cases except building, a settler =3D one city worker.
> >
> > It would obviously not be practical to have cities
> > start with one
> > worker, so would it be practical to make each
> > additional citysize
> > benefit two more workers?  This would effectivly
> > make growing a city
> > much much more profitable.  Also, other adjustments
> > would need to be
> > made.  Increasing foodbox, lowering the requirement
> > for aqeduct, etc.
> > What do people think?
> >
> > --crazedcougar
> >
> >
> >
>=20
>=20
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>=20
>=20
>



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