[Freeciv] Re: smallpox
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Both would be equally effective, but everyone loves big powerful
battleship-producing cities. Things like unhappysize would have to be
changed... how easy would this be to make? Maybe just as a mod type
thing? (or server option)
John Wheeler wrote:
>A much simpler solution, for which I believe a patch
>exists, is to make a settler cost 2 citizens. When
>you build a new city, you only get 1 citizen (plus the
>center), but when you add to an existing city, you get
>2 citizens back.
>
>I found this extremely effective against smallpox.
>And a bit boring.
>
>--- Peter Ehrlich <peter@xxxxxxxxxxx> wrote:
>
>
>
>>Hi,
>>
>>I was trying freeciv yesterday after a few years
>>lapse, and thought up a
>>probably not new idea for countering smallpox.
>>
>>Smallpox is effectual because when building a city,
>>with a settler, you
>>get two workers. when growing a city, it takes away
>>one worker. In all
>>cases except building, a settler = one city worker.
>>
>>It would obviously not be practical to have cities
>>start with one
>>worker, so would it be practical to make each
>>additional citysize
>>benefit two more workers? This would effectivly
>>make growing a city
>>much much more profitable. Also, other adjustments
>>would need to be
>>made. Increasing foodbox, lowering the requirement
>>for aqeduct, etc.
>>What do people think?
>>
>>--crazedcougar
>>
>>
>>
>>
>>
>
>
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