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[Freeciv] Re: smallpox
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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: smallpox
From: Peter Ehrlich <peter@xxxxxxxxxxx>
Date: Tue, 30 Aug 2005 08:52:55 -0500

Both would be equally effective, but everyone loves big powerful
battleship-producing cities.  Things like unhappysize would have to be
changed... how easy would this be to make?  Maybe just as a mod type
thing?  (or server option)



John Wheeler wrote:

>A much simpler solution, for which I believe a patch
>exists, is to make a settler cost 2 citizens.  When
>you build a new city, you only get 1 citizen (plus the
>center), but when you add to an existing city, you get
>2 citizens back.
>
>I found this extremely effective against smallpox. 
>And a bit boring.
>
>--- Peter Ehrlich <peter@xxxxxxxxxxx> wrote:
>
>  
>
>>Hi,
>>
>>I was trying freeciv yesterday after a few years
>>lapse, and thought up a
>>probably not new idea for countering smallpox.
>>
>>Smallpox is effectual because when building a city,
>>with a settler, you
>>get two workers. when growing a city, it takes away
>>one worker.  In all
>>cases except building, a settler = one city worker. 
>>
>>It would obviously not be practical to have cities
>>start with one
>>worker, so would it be practical to make each
>>additional citysize
>>benefit two more workers?  This would effectivly
>>make growing a city
>>much much more profitable.  Also, other adjustments
>>would need to be
>>made.  Increasing foodbox, lowering the requirement
>>for aqeduct, etc. 
>>What do people think?
>>
>>--crazedcougar
>>
>>
>>
>>    
>>
>
>
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