[Freeciv] Re: lighthouse-wonder
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
At 02:11 PM 2/29/00 -0600, Sean Connor wrote:
On Tue, Feb 29, 2000 at 12:07:49PM -0500, Michael Richardson wrote:
> True. And why can't I "irrigate" the *sea* --- fish are sure easier to
> catch if I put a big fench around them.
Well, for one thing, you'd have to move your settler/engineer onto
a sea square in order to do this, and in case you hadn't noticed,
they can't move onto sea squares. :)
We'd have to make some kind of sea-going settler/engineer type unit
in order for this to work. (A boat with building capabilities,
perhaps?)
"Sid Meier's Alpha Centauri" does exactly this. You can build "Kelp Farms",
"Mining Platforms" and "Tidal Harnesses". (For "Nutrients" (food), "Minerals"
(shields) and "Energy" (trade), respectively.)
Steven Burnap
- [Freeciv] Re: lighthouse-wonder, (continued)
- [Freeciv] Re: lighthouse-wonder, martin, 2000/02/28
- [Freeciv] Re: lighthouse-wonder, Sean Connor, 2000/02/28
- [Freeciv] Re: lighthouse-wonder, Paul Zastoupil, 2000/02/28
- [Freeciv] Re: lighthouse-wonder, Sean Connor, 2000/02/28
- [Freeciv] Re: lighthouse-wonder, Reinier Post, 2000/02/29
- [Freeciv] Re: lighthouse-wonder, Sean Connor, 2000/02/29
- [Freeciv] Re: lighthouse-wonder, Moz (Chris Moseley), 2000/02/29
- [Freeciv] Re: lighthouse-wonder, Michael Richardson, 2000/02/29
- [Freeciv] Re: lighthouse-wonder, Sean Connor, 2000/02/29
- [Freeciv] Re: lighthouse-wonder,
Steven Burnap <=
|
|